To further understand the thematic quilaties of 'Film Noir', which will be the design language used in my digital (inspired through the eyes of one characters story).
To do this, I've reread the story in the book to understand the world better and extract the descriptions of the world.
Hyperion - The Detectives Tale:
Near Industrial District
Drizzling
Smoke - Low Level Smog
Small Bar - Ship Tavern - Dark Booth - Templar influenced
Side roads - Allyways
Palm Lock - door entrant
Strict Laws - Card Protection - sign
Big Brother 1984 inspired - Eye
Padlock
Slight decay on some buildings
Display Panals/Advertising
Ventilators
SkyCab - Flying Cars
Another place to draw from is the Ridley Scott helmed 'Blade Runner' and the accompanying making off 'Dangerous Days: Making Blade Runner'.
Blade Runner:
Dark
Industrial
Large back buildings
Prominent Shadows
Smoke
Bordering on Black and White
Selective lighting
Advertising
Building Billboards
Neon
Rain
Distant Light Source
Eyes
One Light Source
Steaming Vents
Street Lights
Hanging Deco
Street -
Classic Architecture
Steam
Single Light Source
Adverts
Signs
Neon
Side Lighting
Slanted Camera
Limited Glass Use
Sweeping Light
Long Shadows
Renessence Style
TV Screens
Dim Street Lights
Foreground Objects
Derelict Look
Pipes
Fans/ Sattelite dishes
Dangerous Days: Making of Blade Runner:
Syd Mead - Artwork - 7:38
Dark Buildings
Light Outlines
Light Source Obstructed
Storyboards - 9:13
Neon Signs
Overachring pathways
Syd Mead Artwork - 25:38
Ads on Buildings
Coulourful Neon
Black/Dark Buildings
Inner Light
Monolithic background building
Smoke
Retro Fitted - 26:26
Classical Look + Pipes/Air Conditioners
Concept Art - 27:16
Concept Art - 27:52
Concept Art - 28:14
Indented Doors
Weighted Bottoms
'Night, Wet, Smoke... My armoury' - Ridley Scott
Using these established rules, my nest step is the design each part found on the street and the street itself.
14 Nov 2011
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