
Bear in mind that this is not the angle of the render, just a layout of the enviroment.
Time for an 'Earl Mills Trusty Checklist'
To Do:
Teddy Bear : Fur and Texturing
Backdrop
Deciding on camera angle
Textures I have used:

The Creative Blog of ELM Productions

Bear in mind that this is not the angle of the render, just a layout of the enviroment.
Time for an 'Earl Mills Trusty Checklist'
To Do:
Teddy Bear : Fur and Texturing
Backdrop
Deciding on camera angle
Textures I have used:


http://i654.photobucket.com/albums/uu264/bluejetdude/scenesofor2.jpg

http://i654.photobucket.com/albums/uu264/bluejetdude/scenesofor3.jpg
Maybe a bit too dark though? I'm trying to get the balance between night time and visibility.

Simple wooden chair that is common place in a small child/babies rooms. Will be center of the room with the EVIL teddy bear atop it.
Not as detailed as some of the other objects because I remember a one of the very first lectures where we were told that ' don't waste time and effort modelling and texturing an object that you can only see one side or barely at all. This crib will be in the corner or the foreground so you'll see a corner at the most.
Draws (need to be scaled up). Not very clear in this picture but the top extrudes a bit like on all sets of draws. The draws are extruded out to give it a realistic effect. One draw is open to give a living in feel. (Mind add nCloth)






(Sorry about quality but these seem to be really hard to find.)
I think these are the pinnacle of 'uncanny' images. I actually find it rather uneasy to look at because of how the shadow seems to sit over the image. Because of the images I find it rather hard to see what exactly is happening but without that getting me down, You see how the chair sits in the light with the shambling shadow pulling itself to the girl. I think whats creepier is the fact that the girl follows the being into the darkness as opposed to being forcibly taken...
creepy