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18 Jan 2010

Scene textured and continued

Alllllllll Righty Then.

I've done the texturing for the items and now and starting to nail the lighting. Visibility and pitchblack are not good bedfellows.
http://i654.photobucket.com/albums/uu264/bluejetdude/scenetextured.jpg

Bear in mind that this is not the angle of the render, just a layout of the enviroment.

Time for an 'Earl Mills Trusty Checklist'
To Do:
Teddy Bear : Fur and Texturing
Backdrop
Deciding on camera angle

Textures I have used:







Scene Advancement

I think its really starting to come along. Now for the teddy bear and the backdrop of the moon in the window.

http://i654.photobucket.com/albums/uu264/bluejetdude/scenesofor2.jpg

http://i654.photobucket.com/albums/uu264/bluejetdude/scenesofor3.jpg

Maybe a bit too dark though? I'm trying to get the balance between night time and visibility.

Scene references

Bring on the onslaught of references:















More to come:

Scene so far...

This is the scene so far. Not the camera angle to be used. Just a sweeping shot.
I don't know whether its my own work but I think this already has a feeling of unease.




Scene progress and concept art creation

Just because I haven't posted recently doesn't mean I havent been working...

The components:
Chair:

Simple wooden chair that is common place in a small child/babies rooms. Will be center of the room with the EVIL teddy bear atop it.

Cot:

Not as detailed as some of the other objects because I remember a one of the very first lectures where we were told that ' don't waste time and effort modelling and texturing an object that you can only see one side or barely at all. This crib will be in the corner or the foreground so you'll see a corner at the most.

Draws:
Draws (need to be scaled up). Not very clear in this picture but the top extrudes a bit like on all sets of draws. The draws are extruded out to give it a realistic effect. One draw is open to give a living in feel. (Mind add nCloth)
Shelf:

What can I say... its a shelf. Can't really do much with this.

Skirtingboard:

Really simple but adds depth and detail to the wall. Most rooms, if not all, have a skirtingboard. Simples.

Window:

Modelled a window based on the one we made previously made but modified it to look indoorsy.

Curtains:

Curtains. Yep thats right... Curtains. I used 'soft bodies' as opposed to ncloth because I still wanted it to look rigid and structured.

EDIT: These are now considered 'old versions' by yours truely (thats me :) )

More to come...
The concept art to go along with the image.

Research: Evian Babies

Could it be coincidence that this ad came out when we are all working on an uncanny image? Well either way, its here now and its creepy.

http://www.youtube.com/watch?v=XQcVIIWpwGs
(youtube is being a pest)

But what makes it uncanny? These ads have been on for ages but not with children in those roles. We have seen men and women bust a move but the babies change our perception of them. It is a real scenario that older people would normally be invovled in but we get confused with all the baby heads. I don't think it is intentional but the heads seem to be floating as they don't always match up giving us a kind of horror vibe on top of the uncanny feeling.

All for some stupid water...

6 Jan 2010

Essay Topic

'The Uncanny Valley Explored In Heavy Rain's Characters'

Lets get cracking...

1973 photoseries 'The Bogeyman'

Phil pointed me in the direction of these images, and wow...
can they be any creepier??!! Lets take a look:


(Sorry about quality but these seem to be really hard to find.)
I think these are the pinnacle of 'uncanny' images. I actually find it rather uneasy to look at because of how the shadow seems to sit over the image. Because of the images I find it rather hard to see what exactly is happening but without that getting me down, You see how the chair sits in the light with the shambling shadow pulling itself to the girl. I think whats creepier is the fact that the girl follows the being into the darkness as opposed to being forcibly taken...

creepy

5 Jan 2010

Essay Research: Heavy Rain

One Game I am really looking forward to in the new year is 'Heavy Rain' because of the immersion and the real story that it features. It bucks all cliches of the industry to create a unique experience. But it didn't start all that simple. An early tech demo released showed not only the incredible technology that the PS3 could put on show but also the ultimate example of 'the uncanny valley':



As you can see here, she looks human enough but is clearly missing that human 'feeling'. I'll go more into depth in my essay but I couldn't put a video down on paper.

Enjoy its creepy splendor...

That Time already?

HELLO 2010. What will you herald for me this year? Whats that? Finishing the current project? Well OK, If you insist.

This is a preparatory post as today is my Mums birthday so I'll be starting tomorrow on continuing. But I wanted to jot (type) down what I am going do and gotta do.

This Week:
The Concept art for the piece so I can see the final outcome that I have envisioned.
Do the Essay before we go back so I don't have to worry about that.

Things I want to include in the scene:
Chair
Teddy Bear
A Cot
A set of Draws
A Fan and Light
Other Toys
Window
Curtains
I'll add others as I think of them. I want to use the concept art to really refine my ideas and take things out or put them in.

Essay:
I need to look over the brief again to refine and see if its viable but at the moment its:
'The Uncanny Vally explored in multiple Video Game characters'.
I was gonna do something 'Doctor Who' related but I saw Sam was headed in that direction so I thought I shouldn't overload Phils brain with 'Who' related trivia.

Research:
Look into 'the boogyman' series that Phil pointed out to me.

Anyway:
HAPPY NEW YEAR.