I blazing along with this project, trying to get the models down so I can start on the texturing, lighting and effects. The short time frame is starting to catch up I think...
Here is the Final TV with Textures:
And finally, over the weekend I've been working on the Jet. It is not high detailed (taking some cues for the game character tutorials) as it whizzes past like... well, a jet. I'll also motion blur so thats makes the details even less important as its not stationary.
I've based it on a T-50 Fighter Jet as I found it not to be all that detailed and to still look like a steriotypical Jet plane. Here are the references:
First Jet:
Final Jet:
If I'm able to stick to my schedule, I should have all the textures done by Wednesday, so then I can start animating, which will be the largest part...
9 May 2011
6 May 2011
M and M - Modelling
So with an idea resolved and how I want to go about it with my key words (Wonder, Retro) I've haven't hesitated with starting the models for the project. With such a short time frame, we don't have any time to waste.
So I'll nailed down what I want to make:
A TV (done)
A rocket
A Jet
A ball
Other misc stuff
All of these will come flying out of the TV and the E4 logo to encompass the feeling of Nostalgia and retro. I'll also make the TV screen inself have that 'Old TV transmission' effect. I'm sure I can learn how to do that on After Effects...
So here is the finsihed TV model (references in previous post)
I've got a dial on the side, along with added buttons.
And here is the Rocket:
Refernces:
The next step is the Fighter Jet. I won't be going super detailed because it will fly past quickly and use motion blur. I'll be doing the model over the weekend so hopefully I can have it up by Monday.
So I'll nailed down what I want to make:
A TV (done)
A rocket
A Jet
A ball
Other misc stuff
All of these will come flying out of the TV and the E4 logo to encompass the feeling of Nostalgia and retro. I'll also make the TV screen inself have that 'Old TV transmission' effect. I'm sure I can learn how to do that on After Effects...
So here is the finsihed TV model (references in previous post)
I've got a dial on the side, along with added buttons.
And here is the Rocket:
Refernces:
The next step is the Fighter Jet. I won't be going super detailed because it will fly past quickly and use motion blur. I'll be doing the model over the weekend so hopefully I can have it up by Monday.
4 May 2011
M and M - Maya Tutorials - Passive/Rigid Bodies
Here are the four tutorials that cover Passive and Rigid bodies:
M and M - Logic and TV
After the talk with Alan yesterday, we decided that I need to find the 'logic' behind the ident for E4. This was the part that I fell down upon on the last unit. So I've decided to go for 'Wonder'. More specifically, the wonder you experience when your a child. When playing a game as a child, your engulfed in that world, your own personal bubble if you will.
So the idea behind it is that E4 instills that kind of emersiveness onto its audience. So the idea is a TV in the same vain as an old 80s/90s TV, with the E4 logo on it. Then things come from the Logo and out of the screen fly these objects (such as Jets and balls and ribbon things, retro stuff). It symbolises that E4 has all of this inside it, but uses retro as a hook for the audience. I'm also toying with the idea of using sprites when the objects are on the TV, then when they come out the TV, they turn 3D...
After a 15 and 10 week project, a five week project really makes time seem like its slipping away so I've started on a model that I know is in the ident: the TV
Here are some references:
Start of the TV:
Obviously I need more details on the side and around it in general (I don't need to do the back because that's not visible).
So the idea behind it is that E4 instills that kind of emersiveness onto its audience. So the idea is a TV in the same vain as an old 80s/90s TV, with the E4 logo on it. Then things come from the Logo and out of the screen fly these objects (such as Jets and balls and ribbon things, retro stuff). It symbolises that E4 has all of this inside it, but uses retro as a hook for the audience. I'm also toying with the idea of using sprites when the objects are on the TV, then when they come out the TV, they turn 3D...
After a 15 and 10 week project, a five week project really makes time seem like its slipping away so I've started on a model that I know is in the ident: the TV
Here are some references:
Start of the TV:
Obviously I need more details on the side and around it in general (I don't need to do the back because that's not visible).
2 May 2011
M and M - To Alan RE: Tutorial Swap
Just a quick message to you Alan.
Me and Dan Bright have swapped our tutorial times around so its easier for both of us and we can both still make sure we are there. So, his is now at 12:30, mine now at 10:45.
Thats the only change, so I'll see you tomorrow morning...
Me and Dan Bright have swapped our tutorial times around so its easier for both of us and we can both still make sure we are there. So, his is now at 12:30, mine now at 10:45.
Thats the only change, so I'll see you tomorrow morning...
M and M - Idea Resolution
What Phil said at the brief really stuck out to me. He spoke about nostalgia and how it affects the audience and acts like an instant hook. So thinking back to my childhood, what would be considered nostalgic to me?
Easy: old school video games such as those found on the Sega MasterSystem, MegaDrive and Super Nintendo Entertainment System (SNES).
These old 16 and 32 bit consoles harken back to a simpler age and acts as strong nostalgia to me, and as I fit into the demographic for the channel, others watching as well.

A priliminary idea I have concocted it an old school controller (in the same vain as the Mega Drive) being used (in a First Person Perspective) which then looks up to an old TV (common in the time of 80s/90s) with a E4 logo on the screen. It sounds simple at the moment, so I want to add some more elements to it but am unsure what just yet.
Here is rough drawing to demostrate the look, with out a purple hued background.
The soundscape I'm going to use is DRONE BEAT 7, as it sounds like a level music in a game being heard through old, muffled speakers common in TVs of the age.
It will all be in 3D.
Here is a Pre-vis to demonstrate it:
So this is where it stands at the moment.
Easy: old school video games such as those found on the Sega MasterSystem, MegaDrive and Super Nintendo Entertainment System (SNES).
These old 16 and 32 bit consoles harken back to a simpler age and acts as strong nostalgia to me, and as I fit into the demographic for the channel, others watching as well.
A priliminary idea I have concocted it an old school controller (in the same vain as the Mega Drive) being used (in a First Person Perspective) which then looks up to an old TV (common in the time of 80s/90s) with a E4 logo on the screen. It sounds simple at the moment, so I want to add some more elements to it but am unsure what just yet.
Here is rough drawing to demostrate the look, with out a purple hued background.
The soundscape I'm going to use is DRONE BEAT 7, as it sounds like a level music in a game being heard through old, muffled speakers common in TVs of the age.
It will all be in 3D.
Here is a Pre-vis to demonstrate it:
So this is where it stands at the moment.
1 May 2011
M and M - Estings Research
I already have some ideas for the project floating around my head, but I want to make sure I'm heading in the right direction and don't have the same idea as a person who has gone before. So without further ado, lets delve into the world of E4:
I'm no stranger to E4 and its audience as I've lost many an hour to it during my time, so I need to make sure my ident, like these, fit into it...
This Ident was the winner of 2009 and is very well made but not really what I'm after, but in terms of profestionality, this is what I should be aiming at...
This is closer to the 3D element that we need but I don't think I'm going to go down the character route unless it adds to my final idea.
Despite being a runner up, this is one that I personally have seen the most. I think its really effective because its so damn simple when you think about it.
E + 4 = E4
This lies closest to what I want to do but not in a 3D way. Using retro awareness to create nostalgia for the audience.
Another that I have seen many times, it using 3D to create the world around it but I feel maybe it a bit too random. To me, it seems like E4 was shoehorned in...
And Finally, the winner of 2008, a 3D animation that is incredibly well made and filmic but lacks a little 'something' to me, but I'm not sure what.
I'm no stranger to E4 and its audience as I've lost many an hour to it during my time, so I need to make sure my ident, like these, fit into it...
This Ident was the winner of 2009 and is very well made but not really what I'm after, but in terms of profestionality, this is what I should be aiming at...
This is closer to the 3D element that we need but I don't think I'm going to go down the character route unless it adds to my final idea.
Despite being a runner up, this is one that I personally have seen the most. I think its really effective because its so damn simple when you think about it.
E + 4 = E4
This lies closest to what I want to do but not in a 3D way. Using retro awareness to create nostalgia for the audience.
Another that I have seen many times, it using 3D to create the world around it but I feel maybe it a bit too random. To me, it seems like E4 was shoehorned in...
And Finally, the winner of 2008, a 3D animation that is incredibly well made and filmic but lacks a little 'something' to me, but I'm not sure what.
20 Apr 2011
ELM Productions Logo and Intro
After seeing the post on the group blog of Justin's incredible logo, I decided to head on over to Video Copilot and see if I could find a Tutorial to match my logo. I easily found one that fitted to my logo but made it look better.
Heres the new Logo:
And the Intro created in After Effects:
I thought it goes really well with my original 'Galaxy' thinking that I had in mind when creating the original Logo, but this is a lot more professional...
EDIT: Changed Now to fit with Phils Comments and the tweaks I didn't do last time...
Heres the new Logo:
And the Intro created in After Effects:
I thought it goes really well with my original 'Galaxy' thinking that I had in mind when creating the original Logo, but this is a lot more professional...
EDIT: Changed Now to fit with Phils Comments and the tweaks I didn't do last time...
10 Apr 2011
Transcription - Final Maya Tutorials
And this post wraps up all the maya tutorials. All (dynamics, mental ray and game model) can now be found on my blog.
Displacement:
Caustics:
Final Gather:
Globel illumination:
MIA X:
Portal Lights:
Physical Sun:
HDR:
Animation Cycle (Fish):
Animation Cycle (Robots)
Animation Cycle (Spiders)
Mud Drop:
Sprites:
Displacement:
Caustics:
Final Gather:
Globel illumination:
MIA X:
Portal Lights:
Physical Sun:
HDR:
Animation Cycle (Fish):
Animation Cycle (Robots)
Animation Cycle (Spiders)
Mud Drop:
Sprites:
5 Apr 2011
Transcription - Finishing up
So, here is the final animation for you all to see:
The actual final video is in HD so it came to 9gb, so I've had to do some compression...
Here is the required Showreel Video:
The DVD and Business Card designs:
The Making of:
Journey 3D Making Of
The Technical Paper:
Journey 3D Technical Doc
The actual final video is in HD so it came to 9gb, so I've had to do some compression...
Here is the required Showreel Video:
The DVD and Business Card designs:
The Making of:
Journey 3D Making Of
The Technical Paper:
Journey 3D Technical Doc
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