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17 Nov 2011

SIP - Yggdrasil Noir Pre-Production

This week I've been working hard on the the pre-production on the newly named 'Yggdrasil Noir'.

Sketchs






Design Paintings (Colour/Noir):

Air Conditioner

Building 1

Building 2

Building 3


Door

Fire Hydrant

Hanging Banner

Sign 1

Sign 2

Palm Pad

Sky Cab

Steaming Vent/ Ventilator

Street Light
Concept Art:



I'm still trying to decide if I should create the final piece in black and white or colour.

14 Nov 2011

SIP - Introducing 'Yggdrasil Noir'

SIP - Noir influences and Design ingredients

To further understand the thematic quilaties of 'Film Noir', which will be the design language used in my digital (inspired through the eyes of one characters story).

To do this, I've reread the story in the book to understand the world better and extract the descriptions of the world.

Hyperion - The Detectives Tale:

Near Industrial District
Drizzling
Smoke - Low Level Smog
Small Bar - Ship Tavern - Dark Booth - Templar influenced
Side roads - Allyways
Palm Lock - door entrant
Strict Laws - Card Protection - sign
Big Brother 1984 inspired - Eye
Padlock
Slight decay on some buildings
Display Panals/Advertising
Ventilators
SkyCab - Flying Cars

Another place to draw from is the Ridley Scott helmed 'Blade Runner' and the accompanying making off 'Dangerous Days: Making Blade Runner'.

Blade Runner:

Dark
Industrial
Large back buildings
Prominent Shadows
Smoke
Bordering on Black and White
Selective lighting
Advertising
Building Billboards
Neon
Rain
Distant Light Source
Eyes
One Light Source
Steaming Vents
Street Lights
Hanging Deco
Street -                                   
             Classic Architecture
             Steam
             Single Light Source
             Adverts
             Signs
             Neon
Side Lighting
Slanted Camera
Limited Glass Use
Sweeping Light
Long Shadows
Renessence Style
TV Screens
Dim Street Lights
Foreground Objects
Derelict Look
Pipes
Fans/ Sattelite dishes

Dangerous Days: Making of Blade Runner:

Syd Mead - Artwork - 7:38
                    Dark Buildings
                    Light Outlines
                    Light Source Obstructed
Storyboards - 9:13
                      Neon Signs
                      Overachring pathways
Syd Mead Artwork - 25:38
                                  Ads on Buildings
                                  Coulourful Neon
                                  Black/Dark Buildings
                                  Inner Light
                                  Monolithic background building
                                  Smoke
Retro Fitted - 26:26
                      Classical Look + Pipes/Air Conditioners
Concept Art - 27:16
Concept Art - 27:52
Concept Art - 28:14
Indented Doors
Weighted Bottoms
'Night, Wet, Smoke... My armoury' - Ridley Scott

Using these established rules, my nest step is the design each part found on the street and the street itself.

11 Nov 2011

SIP - Rethinking the Project & Bladerunner

Today, Alan and I decided that we had hit a dead end. The current project wasn't progressing how either of us wanted it to, so instead of scrapping it completely at this late a stage, we decided to salvage and focus the best components. Running through the basics of the novel again and finding the design language and ingredients.

The design language is:

The Day the Earth Stood Still - 1951
Invasion of the Body Snatchers - 1956/1978
Silent Running - 1972

+

Dark/Serious/Adult Tone
Murder Mystery
Private Eye/Detective

Other influences are Syd Mead


and Ron Cobb


From that we devised a Film Noir setting through one character that was a focus in the story. It is called:

The Detectives Tale - The Long Goodbye.

The story itself follows a film noir bases and from the ingredients we took it was decided that I would combine both the tree and the city in a film noir setting.

To start, I will be looking at 'Bladerunner' and 'Dangerous Days - Making Bladerunner' for inspiration of a sci-fi infused techno world. I will also look into the designs of Syd Mead and Ron Cobb.


In the end I will create a still image (effectively turning the project into Set Design) of the film noir city in the shadow of the monolithic Yggdrasil Tree.

10 Nov 2011

SIP - Scale Image V2

A redone scale image, just to clean it up a bit and incorporate the new designs.


9 Nov 2011

SIP - Component Designs & City Plan

This is the city plan I have concocted to fit onto around the Yggdrasil Base. It falls inline with design research I have done and what I feel would look good in the final piece.


The Designed Building - 1



The Designed Building - 2



The Designed Building - 3



The Cathedral



The Tree Entrance/Elevator

The Habitat Pod


Human to Leaf Scale


The Container Pod


The Supports