And it's the final week of the 'Self Initiated Project'. So here comes the final Updates.
The Branding:
I worked on this before, as you can see around my blog.
Logo:
Business Card:
A remastered card to reflect the change in Logo.
I've also ordered a few of these just for fun/ to test it.
This is the Proposel that I wrote up for the project.
Yggdrasil Noir Proposal
The DVD case and Cover:
A 'Making of' chronicling the creation of the final piece:
Earl Mills - Yggdrasil Noir Making Of
And finally:
Yggdrasil Noir
Yggdrasil Noir - In Colour
19 Jan 2012
13 Jan 2012
SIP - Week 14 Update
The Closer we get to the final week and hand in the less I seem to blog...
Anyway, here is my progress for this past week.
I use the test render to really evaluate the scene and spot the areas for improvements. For example, the animation on the rising ship, and the red light affects to much of the surrounding area.
The next step is applying smoke and rain to the scene. I've decided to do this in After Effects.
Anyway, here is my progress for this past week.
City Progression:
A Playblast of the Scene:
A test render of the Scene:
A test render of the Scene:
I use the test render to really evaluate the scene and spot the areas for improvements. For example, the animation on the rising ship, and the red light affects to much of the surrounding area.
The next step is applying smoke and rain to the scene. I've decided to do this in After Effects.
6 Jan 2012
SIP - Finishing Modeling
With the post-Christmas January blues settling in, its best to just throw yourself back into work. I've been working on finishing the modelling and putting the street together. As it stands now, the street looks rather bland and empty but the next step is to put all the sci-fi and Noir elements in, as well as the overgrown aspect. I also plan on adding more detail progressively.
I'm also deciding how to create the rain and smoke effects. At the moment the plan is to use After Effects to implement them afterwards but that depends on if they sit convincingly in the digital set.
I'm also deciding how to create the rain and smoke effects. At the moment the plan is to use After Effects to implement them afterwards but that depends on if they sit convincingly in the digital set.
The Tree that will sit in the background.
The first of the buildings
The Second
The Road
Smoking Vent test (Maya)
Putting the Street together
I also watched the documentary 'The Rules of Film Noir' as suggested by Alan and I took some notes. I happy to see that many of the rules and conventions of Film Noir I've already applied (or going to) but there were that I feel need more exploration in my world.
-Smoke
-Raining Streets
-Black
-Shadows
-America Through Strangers Eyes
-Grey scale
-Skewered Angles
-'Make it Any Colour As Long As Its Black'
-Low Camera
Many of these will be explored in the atmosphere, texturing and the like whilst the neon signs will show the Femme Fatale aspect of Noir.
All in the all, the project is progressing as planned and I'm sticking to my strict schedule to make it the best I can. It always makes me happy to the world come together. Next to populate the world and integrate the tree and the roots/vines.
Subscribe to:
Posts (Atom)